Virtual Reality (VRACE ITN 2019-2023)
VRACE – Virtual Reality Audio for Cyber Environments
As part of the VRACE ITN project (2019-2023) we are aiming to raise Virtual / Augmented Reality to a next level beyond gaming and entertainment by benefiting from the critical mass of expertise gathered in this distinguished consortium. The ITN project “VRACE – Virtual Reality Audio for Cyber Environments“ establishes a multidisciplinary network that will train the next generation of researchers in the audio part of virtual and augmented reality.
“Study for virtual keyboard instrument and hand tracking in a VR environment” (2021)
This sound installation explores the non-physicality of virtual environments and their impact on interactions with virtual musical instruments. Using hand-tracking technology, visitors of this virtual reality (VR) sound installation can play a virtual keyboard instrument displayed via a head-mounted display. Following an experimental approach to contemporary piano music, in this installation the entire instrument behaves differently compared to the real world. Due to the virtual-physical system, the expected quickly transforms into the unexpected. The implications of an instrument with free-floating keys that produce sound when they collide are to be explored by the visitors.
Documentation of the exhibition at Nime 2021 NYU-Shanghai (China)
The full-paper can be found here: http://nime2021.org/program/#/installation/47
Download a stand-alone version of “Study for virtual keyboard instrument and hand tracking in a VR environment”:
“Study for Saxophonist Avatar and two Loudspeakers in a VR environment” (2020)
This work is an artistic research project in progress, that explores Virtual Reality (VR) as a performance space for experimental music. This experiment puts the listener into a scene with stroboscopic lights and dissolving walls of a large and almost empty hangar. A group of listeners can explore the scene that comprises both light effects and sound. The scenery contains a saxophonist avatar, two loudspeakers and a sofa, placed with enough distance for the listeners to move around between the sound radiating objects.
The interactive sound installation “Study for Saxophonist Avatar and two Loudspeakers in a VR environment” will be presented at the Ars Electronica Festival 2020 as part of the Kunstuniversität Linz SOUND CAMPUS - Metaverse from 9-13 September 2020. The Metaverse by Enrique Tomás, Daniel Romero and Julia del Río is a social and public virtual environment for sound art exhibition and concerts. It is a multiplayer game on a cruise where you can experience live concerts (10-12 September) and interact with more than 30 sound artworks. Download the Metaverse app and enter the Metaverse. Also available for Oculus VR!
“Study for Saxophonist Avatar and Loudspeakers in a VR environment”
Scene and Audio Design by Alex Hofmann
Additional Credits: Scanned Avatar by Jun Seok Kang from Korea Institute of Science and Technology (KIST), Saxophone Model by kelumeiguidzyh (CC-BY), Couch Model by Danny Bittman (CC-BY) Speaker Model by Ryan C (CC-BY)
Downloads:
Download a stand-alone version of “Study for Saxophonist Avatar and two Loudspeakers in a VR environment”:
Download a stand-alone version of “Study for virtual keyboard instrument and hand tracking in a VR environment”: